It’s an essential rendering solution used in high level fields such as animation and film VFX. RAYVISION got the permit from Redshift to provide GPU rendering service and to be an agent to sell Redshift renderer.RAYVISION Was Applicable to RenderMan**RenderMan is widely used in producing top-level moving images because of its extremely high quality and speed. Redshift is the world’s first render engine fully based on GPU computing. On December 29th, RAYVISION was authorized by IBM to be the reseller of Aspera.RAYVISION Established Cooperative Relationship with RedshiftRAYVISION established a cooperative relationship with Redshift development team. Supporting deployments on premise or on the public, private and hybrid cloud platforms, and covering a wide range of server, desktop and mobile operating systems, Aspera software delivers end-to-end security, 100% reliability and exceptional bandwidth control. At the heart of our solutions is our patented FASP® transport technology – a breakthrough transfer protocol that leverages existing WAN infrastructure and commodity hardware to achieve speeds that are up to hundreds of times faster than FTP and HTTP. RAYVISION Was Authorized by IBM to Be the Reseller of AsperaAspera's software moves the world’s data at maximum speed, regardless of file size, transfer distance or network conditions. We are offering a free $25 trial to every new user, let's start rendering your impressive work now!Source: Pixar These improvements provide a more seamless workflow for artists using RenderMan in their production pipeline.For more new features, please read the RenderMan Release Notes.As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm provides support for RenderMan rendering. Collaboration with the USD and Hydra teams has helped drive RenderMan to its maximum potential. Artist Tools UpdatesTighter integration of RenderMan into DCCs, improving usability and stability. XPU AdvancementsPixar's XPU technology receives significant updates, including support for volume, secondary passes, trace groups, thin shadows, progressive pixels, and many enhancements to appearance development, lighting, and interactivity.!XPU AdvancementsImage via Pixar3. It can significantly reduce the rendering time of feature animation and VFX while delivering the highest quality images.! RenderMan DenoiserImage via Pixar2. RenderMan Denoiser RenderMan Denoiser is a new state-of-the-art denoising technology developed by Disney Research. The main updates involve production denoising and XPU advancements. If you want to learn more about what Pixar and Nvidia are up to, they will both be at the GPU Technology Conference from 25 March.Pixar's RenderMan 25 comes with many features and updates to improve speed, quality and scalability. "We are getting very close to this but as soon as we can do this with one character, they are going to want to be able to use for three characters," laughs Estes. The artist wants to have someone walk through a scene and they can bump into somebody else and animate the movement and then see exactly how it is going to come out."Īs for the future (or the future's future), it seems Pixar and its ilk won't ever be content. "It isn't all possible in real-time today but that is where they want to get to. While technology isn't quite there at the moment, Estes predicts that we really aren't that far away. "They want the wind to come in and the character to move and simulate the hair or the fur at the same time they are doing the rendering and the lighting." "This can't be done today but the direction of where things are going is that animators want to have within a simulation the wind blowing and the light on," said Estes. One area of animation earmarked for improvement is the combination of character movement, lighting and wind, and what this does to the look of a character's hair and clothing. But as Estes explained, Pixar and other effects companies are always looking to improve on what they have made and raise the bar for the films that follow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |